WASD Warrior
A downloadable game
Project made by EnderDemon606
How to play:
- Start the game
- Press the appointed buttons when they reach the grey guiding line
- Blue buttons will make the player perform an action
- Hitting a blue button at the correct time will regen your hp by a bit
- Missing a blue button will most likely result in getting hit
- Orange buttons will make the player collect a fairy
- Hitting an orange button will increase your progress (reach 100% progress to destroy enemy crystal)
- Missing an orange button will not result in any penalty
- The player wins when all enemy hp crystals are destroyed
- The player loses when all player hp is lost
Options:
Debug UI:
Shows UI that highlights the hitboxes of in game elements (mainly revolving around the buttons)
Autoplay:
Automatically activates buttons when they reach the gray guiding line (disables manual input)
AI output:
Shows the active and planned enemy AI moves + timers in the console
Difficulty:
Adjusts amount of lines, average button speed and button hitboxes depending on the level
Assets (edited):
- https://cazwolf.itch.io/caz-pixel-keyboard
- https://0x72.itch.io/dungeontileset-ii
- Paint
External code:
https://www.3dgep.com/cpp-fast-track-1-getting-started/ (Template)
3Dgep meetings (see Special thanks for details)
Special thanks to:
Jeremiah | For helping me set up the button class and point out points of improvement during the meetings
Anachronist | For sending me their improved DrawScaled function (surface.cpp)
The BUas year 1 students present at the meetings | For reviewing my project
The BUas intake students present at the meetings | For showing me their amazing projects
d_legomadness | For sending and updating a music playlist to listen to during the coding
My cat | For (sometimes) keeping me company during coding sessions
| Status | Prototype |
| Author | EnderDemon606 |
| Genre | Rhythm |
Install instructions
Release version: Recommended, contains executable file and necessary files for launch
Debug version: Contains source code
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